this is what happens when you stop mapping like the old days
Audience:
Tags: shaderscoordinate-systems
This video shows how changing coordinate systems transforms the way we see functions. Starting with UVs in shaders, we move from cartesian to polar coordinates, and visualize how the same sine wave shifts from a straight line into a circular pattern. The focus is on visualizing the math, building intuition around it, rather than going deep into derivations, making it approachable for anyone curious about math and graphics, and hopefully making them look more into it.
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Comments
6.6
The visuals are absolutely beautiful, and overall it’s a really good video.
I might recommend being a bit more rigorous or explicit in how polar coordinates work with us shaders and what these shades actually do.
4.5
I think the visuals are really great but alot of code ends up on screen that doesnt get explained and for new audience members, they may benefit from at least pointing out the new information
6.5
Short and sweet. Novelty in explanation and Memorability are the main attractions of this video. The only downside I felt was that the motivation could be clearer.