My game AI reads handwriting and responds. And is traumatized.
In this video I use the Godot game engine and Python to train a convolutional neural network from scratch which reads handwriting done in game and then uses it to fun effect. Moreover, I use this as a framing device to go over the basics of how neural networks and deep networks learn, and the rationale behind their fundamentals and the reasoning behind moving from traditional neurons to convolutional layers (and how they work). I try to keep it fun and light along the way, and have some interesting tech-demo-type outputs at the end.
I believe there should be no issues as far as the AI policy, as I trained the network completely from scratch, the architecture is of my own design, and the input data is the EMNIST letters, which are fully publicly available for any use.
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5.3
I like your sense of humor, kept me entertained throughout the video. I have seen videos that go more in-depth about neural networks and the video's main focus. I know it is a very complicated subject, but the video could've been more informative. Keep up the good work.
7.5
I really liked this format. I don’t see much of it in the math explanation space.
5
This is a good video and appreciate the passion and honesty of the creator. The topic was a bit over my head. There was a bit of rambling but that was part of the personality. Good animations and explanations! Keep up the good work!