Real-valued chess is... strange
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Tags: chessgames
In this video, I create a new chess variant, real-valued chess, where the idea is that pieces aren’t constrained to the 64 squares offered by standard chess but are free to exist wherever they like on an 8x8 grid. I explore the construction of this variant and playtest it with a friend.
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Too quick, and too shallow at the complicated parts of how it actually works.
Real-valued chess would be an interesting concept, if explored properly. The construction of this game wasn’t however mathematically explained, so except of interesting idea I could not see any benefits of this contribution.
The idea itself is unusual, but I personally didn’t really understand how this relates to explaining math
This is a really creative variant of chess, but other than the board being a 2D plane, I don’t see how it ties to math or adjacent fields, which should be the central focus of this competition. I enjoyed the animations for the explanation of the rules; they really help the viewer understand the “boundless” nature of this new variant. However, I also found some parts confusing; for example, why not just scale the board and the gap between the pieces to increase the “resolution” of the game if that’s the objective. Such scaling by a number k would serve the same purpose as the original k-interpolated chess definition, and you can also interpret the hit boxes and the expanded ranges of the pieces with actual squares rather than just a portion of the board. Doing so would also clear up some confusions about whether a piece can capture another piece since anyone looking at the board can now know without needing a shape put on the board as it was done in the video. Another confusing point for me was the ranges of pieces that go in diagonal, which are the bishops, the queen, the king, and the pawn for capturing. The video does not explicitly state how wide the diagonal extended ranges are and the images shown makes it look like the diagonals are narrower than the vertical and horizontal movements. It would be great to know why this design choice was made and whether it is because wider diagonal range leads to really powerful pieces. Finally, an analysis on whether the final version of the variant is a fair game just like chess would strengthen its new identity. In other words, I believe the designer should test if the game provides an unfair advantage to either player with the new real-valued coordinates and changed capturing and moving mechanics for the pieces.
the introduction was great and hilarious, it had me hooked right away. it fell off too quick and i wanted to see more about what you were doing (could have stopped after 3m and it would have been the same). for example adding how piece can move, or mor additional commentary about how the game was played would have been helpful. we needed more related to mathematics or something more to latch on to.
graphics excellent, animations excellent.
you get pi.
really funny, but soon that had been a total mess in my mind.
i like the originality of this idea, and the seamless explnataion it provides, and mantains the same level of coolness in ints vobe